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Justin Lawrence's Portfolio
Saturday, March 22, 2008
Face turn-around
One of many heads made in
Maya
. Hanging out with a lot of game developers has always made me very mindful of keeping the polygon count of any model as low as possible. So the following models are not only trying to look good, but also
efficient
.
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Aftereffects Animation On Generation Jets
WoW Fan-art
Diablo 2 and WoW Fan art
Commercial Work for B-Train Films
Pictures with a purpose
3D Coffee!
Face turn-around
3D Skull
3D Body Turn around
Photoshop Concepts
Pencil Drawings
Charcoal drawings
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