Saturday, March 22, 2008

Aftereffects Animation On Generation Jets

Here is an Aftereffects animation made at B-Train films for the TV series Generation Jets. Each episode had an informational montage where we would show a historical example to the tieback theme. Each episode was given two weeks to complete, this included concept, photo searching, photo modification, rigging of scenes, animation, coordination with animators and any notes that the company president would have. It should also be noted that there was a difference in oppinion between the off-site writer and the on-site director who wanted us to inject as much 'fun' as possible to the rather dry writing.
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WoW Fan-art





This is the most recent image I've been working on, along with two concept sketches preceding it and a pattern designed for the robe. It's a fanart piece for the massively multiplayer game World of Warcraft, it involves two 'mages' or wizards charging up to fight each other. The final design should involve two panels where you see the fight from both of their perspectives.

Diablo 2 and WoW Fan art



Here are two more pieces inspired by video games: the first is of a character from the PC game Diablo 2: he's a Necromancer and every time I tried to smooth it out his character got lost, so it remains rough and gritty. The second is of a common event in the Massive multiplayer World of Warcraft called 'Ganking' (it's when one player jumps a player on the opposite side), this image makes it look a lot more elaborate than it is in the real game.

Commercial Work for B-Train Films




Here are three images developed for a Jets commercial featuring Brad Smith. The concept was 'the incredible Mr Smith' who excelled in super speed, precise throwing accuracy and unstoppable tackling.

Pictures with a purpose




These two images were illustration exercises: the first is trying to illustrate that classic dream of falling, while the second is imagining what life for the cyclops was like before Odysseus showed up.

3D Coffee!




Here are some stills from one of my first 3D animations. It was kind of a romantic video where a small coffee cup gets chased by a large creamer and in the end gets kissed.

Face turn-around



One of many heads made in Maya. Hanging out with a lot of game developers has always made me very mindful of keeping the polygon count of any model as low as possible. So the following models are not only trying to look good, but also efficient.

3D Skull





This skull was made in preperation for a job in a medical firm, unfortunately the position vanished, but the skull came out pretty good.

3D Body Turn around




One of many bodies made in maya

Photoshop Concepts





Here are four photoshop works: the first is trying to nail some 'less is more' style, next is trying to get a real feel for texture, next is a concept I had in my head for a while before actually putting it down, and last was trying to get the most out of three layers and opacity (a gradient for sky, white for clouds and black for the guy).

Pencil Drawings


Here are 2 pieces done entirely in pencil (the second has a color overlay for aesthetics). The first piece was commissioned for a wedding invitation and I worked very closely with the client to achieve just the right look they were going for, as you can see they wanted something mildly sketchy and by the time I was done with it they said it was exactly what they had in mind. The second image has partial reference to a sculpture of St. Michael, but the pose is made up.

Charcoal drawings





The first piece is of Michelangelo's Mosses and the other two are a bust of Athena though I'm not sure who the sculptor was...